Texturing Techniques with 3ds Max 2017

- The Ultimate Beginner's Guide

Bog
  • Format
  • Bog, paperback
  • Engelsk
  • 212 sider

Beskrivelse

Why this Book?

The d104uring Techniques with 3ds Max 2017 - The Ultimate Beginner's Guide, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max no experience needed] and interested in learning texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing. From the very first pages, the users of the book will learn how to effectively use 3ds Max for shading surfaces.

What you need?

To complete the examples and hands-on exercises in this book, you need 2017 version of Autodesk 3ds Max.

What are the main features of the book?

The book is written using 3ds Max 2017 in an easy to understand language.

Shading and texturing techniques covered.

31 Hands-on exercises to hone your skills.

Detailed coverage of tools and features.

Additional tips, guidance, and advice is provided.

Important terms are in bold face so that you never miss them.

Support for technical aspect of the book.

3ds Max files and textures used are available for download from the accompanying website. Is this book is available in e-Book format?

Yes. You can download the color e-Book from the Amazon's Kindle store.

How This Book Is Structured?

This book is divided into following units:

Unit MI1 - Introduction to 3ds Max - I Navigating the workspace

Customizing the interface

Understanding various UI components

Working with the file management commands

Setting preferences for 3ds Max

Understanding workspaces

Understanding the enhanced menu system

Working with viewports

Setting preferences for the viewports

Creating objects in the scene

Selecting objects

Using the navigational gizmos

Moving, rotating, and scaling objects

Getting help

Per-view Preferences, Creative Market Store, Asset Library, Print Studio, and Game Exporter

Unit MI2 - Introduction to 3ds Max - II Working with templates

Creating clones and duplicates

Understanding hierarchies

Working with the Scene and Layer Explorers

Understanding the Mirror tool, the Select and Place tool, and the Select and Manipulate tool

Working with the Align tool and the Array tool

Working with precision and drawing aids

Understanding modifiers, and normals Unit MT1 - Material Editors

Compact Material Editor

Slate Material Editor Unit MT2 - General/Scanline Materials and Maps

General/Scanline materials

General maps Unit MT3 - Physical, mental ray, and Autodesk Materials

Autodesk Materials

Arch & Design Material

Physical Material

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Detaljer
Størrelse og vægt
  • Vægt371 g
  • Dybde1,1 cm
  • coffee cup img
    10 cm
    book img
    19,1 cm
    23,4 cm

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