Software Creativity 2.0

Bog
  • Format
  • Bog, hæftet
  • Engelsk
  • 484 sider

Beskrivelse

"This book is written from a powerfully felt, personal perspective: that software construction is primarily a problem-solving activity; that all problem-solving requires creativity; that software problem-solving is deeply complex, perhaps more deeply complex than any other activity; and that, therefore, software problem-solving requires the ultimate in creativity." --Robert L. Glass, from the Preface In Software Creativity 2.0, acclaimed author Robert L. Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. To name only a few: * Are discipline and formality at odds with flexibility and agility? * When are control-driven vs. experimentation-driven approaches most effective? * Can we "make creativity happen" in a software organization? * Which is more important, process or product? * How do theory and practice interact in the software field? Can practitioners and academe complement each other more effectively? * Is there a missing link between creativity and software design? * What is the balance of "intellectual" and "clerical" tasks in software work? * Can we still find a place for plain old fun? Revised, updated, and expanded, Software Creativity 2.0 also features a new Foreword by Tom DeMarco, author of Peopleware, and a new Preface by author Robert L. Glass.

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Detaljer
  • SprogEngelsk
  • Sidetal484
  • Udgivelsesdato20-10-2006
  • ISBN139780977213313
  • ForlagUkendt
  • FormatHæftet
  • Udgave0
Størrelse og vægt
  • Vægt826 g
  • Dybde2,5 cm
  • coffee cup img
    10 cm
    book img
    19 cm
    23,5 cm

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