Procedural Storytelling in Game Design

Forfatter: info mangler
Bog
  • Format
  • Bog, hardback
  • Engelsk

Beskrivelse

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorld’s finest guide for how to begin thinking about procedural design

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Detaljer
  • SprogEngelsk
  • Sidetal404
  • Udgivelsesdato26-03-2019
  • ISBN139781138595316
  • Forlag Crc Press
  • FormatHardback
Størrelse og vægt
  • Vægt740 g
  • coffee cup img
    10 cm
    book img
    15,6 cm
    23,4 cm

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