Mastering ARKit : Apple's Augmented Reality App Development Platform

- Apple's Augmented Reality App Development Platform

  • Format
  • Bog, hæftet
  • Engelsk

Beskrivelse

Mastering ARKit

Chapter 1: Foundation

Why Augmented Reality?Why ARKit?Introduction to ARKit: Under the Hood (includes matrixes)Graphics Frameworks for ARKitSession Lifecycles and Tracking QualityDesigning an Augmented Reality ExperienceAugmented Reality Experience Prototyping 

Chapter 2: Building with ARKit and SceneKit

Building Your First ARKit App with SceneKitUnderstanding and Implementing 3D ObjectsDetecting Horizontal Planes and Adding 3D Objects with SceneKitUnderstanding Physics by Launching a RocketshipLight Estimation with Ambient Intensity and Color TemperatureWorking with 2D Image RecognitionSaving and Restoring World-mapping Data to Create a Persistence AR ExperienceWorking with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot 

Chapter 3: AR Content Creation

Creating 3D AssetsCreating Immersive Audio Experiences 

Chapter 4: Building with ARKit and SpriteKit

Working with SpriteKit and ARKit 

Chapter 5: Building with ARKit, RealityKit and RealityComposer

Building Shared ExperiencesFace TrackingReality Composer: Creating AR Content 

Chapter 6: Tracking, Detection, Scanning, and Capture

Simultaneously Integrate Face-Tracking and World TrackingObject ScanningObject DetectionBody Motion CapturePeople Occlusion 

Chapter 7: Advanced

Create System Wide Accessible AR Content: Quick Look with USDZAdvancing Quick Look with custom logic integrations.Working with SwiftUI and ARKitRecord Augmented Reality Experiences with ReplayKit

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Detaljer
  • SprogEngelsk
  • Sidetal568
  • Udgivelsesdato24-02-2022
  • ISBN139781484278352
  • Forlag Apress
  • FormatHæftet
Størrelse og vægt
  • Vægt789 g
  • Dybde2,9 cm
  • coffee cup img
    10 cm
    book img
    15,6 cm
    23,4 cm

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