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Identity and Play in Interactive Digital Media

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Identity and Play in Interactive Digital Media
  • Forlagets pris kr. 1.539,95
  • Leveringstid 5-8 hverdage
  • Forventet levering 31-05-2018
Bog, hardback (kr. 1.099,95) (kr. 1.099,95)
  1. Beskrivelse

    36 Halftones, black and white; 36 Illustrations, black and white

    Udgivelsesdato:
    01-03-2017
    Leveringstid:
    5-8 hverdage
    Bedømmelse:
    (0)
  2. Yderligere info
    Udgivelsesdato:
    01-03-2017
    Sprog:
    Engelsk
    ISBN13:
    9781138229006
    Sidetal:
    184
    Vægt:
    394
    Bredde:
    152
    Længde:
    229
    Mærkat:
    Bog, hardback
    Format:
    Hardback
    • Bibliotekernes beskrivelse

      Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

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