How to Make a Game

- Go from Idea to Publication Avoiding the Common Pitfalls Along the Way

  • Format
  • Bog, paperback
  • Engelsk

Beskrivelse

Get a head start on making your first game efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your game. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well.By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. What You Will LearnDiscover the fundamentals of game design and programmingGrasp the pitfalls to avoid while designing and programming gamesMaster the different conventions and practices for file naming and structuring your projects Who This Book Is ForPeople who want to make games for the first time.

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Detaljer
  • SprogEngelsk
  • Sidetal130
  • Udgivelsesdato25-05-2021
  • ISBN139781484269169
  • Forlag Apress
  • FormatPaperback
Størrelse og vægt
coffee cup img
10 cm
book img
15,5 cm
23,5 cm

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