Hands-on Go Programming: Learn Google's Golang Programming, Data Structures, Error Handling and Concurrency ( English Edition)

Bog
  • Format
  • Bog, hæftet
  • Engelsk
  • 242 sider

Beskrivelse

An easy-to-understand guide that helps you get familiar with the basics and advanced concepts in Golang

Key Features Everything you need to know on how to use Go programming. Illustrated Examples on Go Functions, Control Flows, and Arrays. Deep Dive into Slices, Maps, Structs, Error Handling and Concurrency in Golang.

Description

Hands-on Go Programming is designed to get you up and running as fast as possible with Go. You will not just learn the basics but get introduced to how to use advanced features of Golang.

The book begins with the basic concepts of Data types, Constants, Variables, Operators, Reassignment, and Redeclaration. Moving ahead, we explore and learn the use of Functions, Control flows, Arrays, Slices, Maps, and Structs using some great examples and illustrations. We then get to know about Methods in Golang. Furthermore, we learn about complex aspects of Golang such as Interfaces,Pointers, Concurrency and Error Handling.

By the end, you will be familiar with both the basics and advanced concepts of Go and start developing critical programs working using this language.

What you will learn

Learn Golang syntaxes, control structures and Error Handling in-depth. Learn to declare, create and modify Slices, Maps and Struct in Go. Build your own concurrent programs with Goroutines and Channels. Deep Dive into Error handling in Golang.

Who this book is for

Anyone who knows basic programming can use this book to upskill themselves in Golang. This book is also for Engineering students, IT/Software professionals, and existing Go programmers. Architects and Developers working in Cloud, Networking, and DevOps can use this book to learn Go programming and apply the knowledge gained to design and build solutions in their respective domains.

Table of Contents

1. Chapter 1 Introduction

2. Chapter 2 Functions

3. Chapter 3 Control Flows

4. Chapter 4 Arrays

5. Chapter 5 Slices

6. Chapter 6 Maps

7. Chapter 7 Structs

8. Chapter 8 Methods

9. Chapter 9 Interfaces

10. Chapter 10 Pointers

11. Chapter 11 Concurrency

12. Chapter 12 Error Handling

About the Author

Sachchidanand Singh is Advanced Analytics, BI and Data Science SME at IBM India Software Labs (ISL), Pune. He is M.Tech from Birla Institute of Technology and Science (BITS), Pilani. He has authored more than a dozen technical research papers in IEEE, international computer journals, and national/international conferences. He holds several Patents in Artificial Intelligence, Machine Learning, Cloud, and Cognitive domain. Having rich experience in architecture design and solution implementation with technologies like Advanced Analytics and Business Intelligence (BI). He is an IEEE reviewer, Technical Program Committee (TPC) member of various national/international conferences, and review board members of the American Journal of Computer Science and Information.

LinkedIn Profile: www.linkedin.com/in/sachchidanand-singh-67908018

Prithvipal Singh has been working in the IT industry for nearly a decade. He has vast experience working in Java, Golang, Spring, Node.js, and Python. He has expertise in microservice architecture and the cloud domain. He is MCA from Savitribai Phule Pune University.

LinkedIn Profile: www.linkedin.com/in/prithvipal-singh-2a7b4b49

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Detaljer
  • SprogEngelsk
  • Sidetal242
  • Udgivelsesdato04-03-2021
  • ISBN139789389898194
  • Forlag Bpb Publications
  • FormatHæftet
Størrelse og vægt
  • Vægt426 g
  • Dybde1,3 cm
  • coffee cup img
    10 cm
    book img
    19 cm
    23,5 cm

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