Game | World | Architectonics

Game | World | Architectonics

- Transdisciplinary Approaches on Structures and Mechanics, Levels and Spaces, Aesthetics and Perception

Forfatter: info mangler
Bog
  • Format
  • Bog, hardback
  • Engelsk
  • 268 sider

Beskrivelse

In its current digital, pictorial and viral ubiquity, architecture no longer has

to be bodily present, but has a mediating role. As a medial hinge it folds different

disciplines of media and art onto the realm of the everyday. Here, the idea of

architectonics can be understood as the architectural implications of computer games

in a broader sense to address the matter of architecture in game worlds as well as

the architecture of computer games themselves. This anthology bundles

transdisciplinary approaches around the topics of space, architecture, perception of

and worldbuilding in computer games and their media-specific properties. The aim is

to show how and under which aspects digital game worlds are constituted. The

contributions depart from the beaten tracks of media and game studies, focusing on

spatial, architectural and world-shaped phenomena within current digital media

culture.

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Detaljer
  • SprogEngelsk
  • Sidetal268
  • Udgivelsesdato29-04-2021
  • ISBN139783968220475
  • Forlag Universit?t Heidelberg
  • FormatHardback
Størrelse og vægt
  • Vægt848 g
  • Dybde2,3 cm
  • coffee cup img
    10 cm
    book img
    17,3 cm
    24,6 cm

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