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Beskrivelse
Science fiction is possibly the second biggest genre of roleplaying games after fantasy, and yet science fiction is so broad that it is hard to talk about it as a single genre. Sci-fi starts in the 19th century with Jules Verne and H G Wells and runs through to space operas set thousand of years in the future (or past) and from our own back yard to galaxies far away.
This breadth in the genre can be as much of a curse as it is a blessing.
This book hopes to help game masters wanting to run sci-fi campaigns to get the most out of the elements they enjoy, and I hope to that I have a few tips that you may not have discovered for yourself.
The contents of this book are mini essays on a variety of topics relating to creating and running a sci-fi game.