Learning GDScript by Developing a Game with Godot 4

  • Format
  • Bog, paperback
  • Engelsk
  • 378 sider

Beskrivelse

Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide

Key FeaturesLearn the fundamentals of programming as you write GDScript 2.0Explore the world of GDScript 2.0 with this comprehensive introduction to the languageWork with Godot 4's robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applicationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.

Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you'll cover everything from data to logic, while familiarizing yourself with Godot's built-in tools such as the physics engine, navigation, and cameras. As you progress, you'll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you'll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.

By the end of this book, you'll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

What you will learnDevelop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanlinessHarness Godot 4's integrated physics engine to control and manipulate in-game objectsDesign a vibrant and immersive game world by seamlessly integrating a diverse array of assetsMaster the art of processing input from various sources for enhanced interactivityExtend the reach of your game by learning how to export it to multiple platformsIncorporate simple multiplayer functionality for a dynamic gaming experienceWho this book is forThis book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you're new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.

Table of ContentsSetting Up the EnvironmentGetting Familiar with Variables and Control FlowGrouping Information in Arrays, Loops, and DictionariesBringing Structure with Methods and ClassesHow and Why to Keep Your Code CleanCreating a World of Your Own in GodotMaking the Character MoveSplitting and Reusing ScenesCameras, Collisions, and CollectiblesCreating Menus, Making Enemies, and Using AutoloadsPlaying Together with MultiplayerExporting to Multiple PlatformsOOP Continued and Advanced TopicsAdvanced Programming PatternsUsing the File SystemWhat Next?

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Detaljer
  • SprogEngelsk
  • Sidetal378
  • Udgivelsesdato17-05-2024
  • ISBN139781804616987
  • Forlag Packt Publishing
  • FormatPaperback
  • Udgave0
Størrelse og vægt
  • Vægt705 g
  • Dybde2 cm
  • coffee cup img
    10 cm
    book img
    19,1 cm
    23,5 cm

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