The frontier of multimedia applications is where computers are used as part of experimental theatre, puppet theatre, art installations, musical performances, museums, entertainment, games and teaching. Bringing together knowledge covering theatre production, film production, design, game development, art and software engineering, this text recounts the histories of the origins of specific multimedia products. Each chapter is case-orientated and focuses on the production process, including themes such as: scriptwriting techniques; interdisciplinary co-operative teams; visualization of ideas; motivationprototyping and experimental systems development; and advice on how to organise multimedia. A CD-ROM accompanies this book, containing all figures and video material from some of the cases presented in the book.
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