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Pervasive Information Architecture

- Designing Cross-Channel User Experiences

af


Pervasive Information Architecture
Du sparer 30% Du sparer 30%
  • Bog, paperback (kr. 244,95) (kr. 244,95)
    • kr. 349,95
    • Leveringstid 2-3 hverdage
    • Forventet levering 19-12-2018
    • Kan leveres før jul
    • 30%
    Format:
    Bog, paperback
    Udgivelsesdato:
    30-03-2011
    Sprog:
    Engelsk
    Sidetal:
    272
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    (0 anmeldelser)
    1. Beskrivelse

      Pervasive Information Architecture explains the `why' and `how' of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets. The book provides examples showing how to: model and shape information to adapt itself to users' needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals. This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful.

      Andre udgaver:

      E-bog, ePub

    2. Yderligere info
      ISBN13:
      9780123820945
      Vægt:
      640 g
      Dybde:
      18 mm
      Bredde:
      191 mm
      Højde:
      235 mm
      Format:
      Paperback
      • Bibliotekernes beskrivelse

        Provides examples showing why and how one would: model and shape information to adapt itself to users' needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and, learn about trade-offs that can be made and techniques for even the most unique design challenges.

    3. Anmeldelser

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