New Traditional Games for Learning

- A Case Book

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New Traditional Games for Learning
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Format:
Bog, paperback
Udgivelsesdato:
31-12-2014
Sprog:
Engelsk
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A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively - involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples.An editors' introduction pulls the collection together, identifying shared themes and drawing on the editors' own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

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Udgivelsesdato:
31-12-2014
ISBN13:
9780415815840
Vægt:
386 g
Dybde:
15 mm
Bredde:
152 mm
Højde:
229 mm
Format:
Paperback
Forfattere
Bibliotekernes beskrivelse follow Using Games to Enhance Learning and Teaching 9780415897723; 7 Tables, black and white

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