Introduction to 3D Game Programming with DirectX 12

- Luna, F: Introduction to 3D Game Programming with DirectX 12

  • Format
  • Bog, paperback
  • Engelsk

Beskrivelse

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.Features:Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU coresContains detailed explanations of popular real-time game effectsIncludes a DVD with source code and all the images (including 4-color) from the bookLearn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animationCovers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

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Detaljer
Størrelse og vægt
  • Vægt1325 g
  • Dybde4,6 cm
  • coffee cup img
    10 cm
    book img
    17,8 cm
    22,9 cm

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