Find din pensumliste her

Du er her:
Gaming Matters af Judd Ethan Ruggill, Ken S. McAllister

Gaming Matters

- Art, Science, Magic, and the Computer Game Medium

(E-bog, ePub)

Beskrivelse: Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:'Table Normal'; mso-tstyle-rowband-size:0; mso-tst... Læs mere

Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:'Table Normal'; mso-tstyle-rowband-... Læs mere


Vis mere

Sæt bog på liste

  • Bogliste
kr. 509,95

kr. 339,95

Du tilmelder dig Saxo Plusmedlemskab til 69 kr. hver måned. Se hvordan du sparer tre måneders Plusmedlemskab her

Til dig, der elsker bøger

Læs mere om Plusmedlemskab
Op til 70% rabat Fri fragt
Udvidet returret Ingen binding

E-bogen kan ikke læses på Kindle eller i iBooks. Du kan læse e-bogen på computer, tablet, smartphone og diverse e-bogslæsere. Du skal bruge et specielt læseprogram til din enhed. Læs mere om programmer, sidetal og print af e-bøger her.

Forlagets beskrivelse
Normal 0 false false false MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:'Table Normal'; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:''; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:'Times New Roman'; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;}In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the 'video game complex'-the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others? Each chapter takes up a different fundamental characteristic of the medium. Games are: Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them Boring, and therefore obligated to constantly make demandson players' attention Anachronistic, or built on age-old tropes and forms of playwhile ironically bound to the most advanced technologies Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies Work, or are often better understood as labor rather than play Alchemical, despite seeming all-too mechanical or predictableVideo games are now inarguably a major site of worldwide cultural production. Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse.

Kundernes boganmeldelser af Gaming Matters

Der er ingen anmeldelser af Gaming Matters

for at skrive en anmeldelse.

Se andre bøger, der handler om:

Se også:

Din personlige bogassistent

Han følger dig rundt og finder nye anbefalinger, baseret på de bøger du kigger på.

Skjul bogassistenten

Få løbende anbefalinger fra din personlige bogassistent, mens du kigger rundt her på siden.