Digital Collections

- Museums and the Information Age

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indgår i serie Conservation and Museology


Digital Collections
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Format:
Bog, paperback
Udgivelsesdato:
20-02-1998
Sprog:
Engelsk
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Suzanne Keene's pioneering book shows how museums and other cultural organizations fit into the new world of information and electronic communications and, most importantly, how they can take advantage of what it has to offer. By using new technology museums can build knowledge bases around information about collections. A collection object can be the central link for information about past and present, places, people and concepts, technologies, ways of working and evidence of the natural world. 'Digital Collections' explains how this vision can be realized. Sound, video and animations can be digitized and developed as a central resource that can be drawn on for many varied access routes: via the World Wide Web; CD ROMs; through on-gallery screens, and other future products still in development. These technological capabilities raise many compelling issues that need to be understood in order to successfully develop information collections. In this book Suzanne Keene reviews these issues clearly and comprehensively. Her accompanying Click-Through Guide provides the latest news and links to Internet information:http://www.users.dircon.co.uk/~s-keene/infoage/infoage.htmSuzanne Keene is a senior manager of museum collections and information at the Science Museum, London. She led the UK LASSI project to select a collections information system for UK museums. This, with her experience in directing information technology and multimedia projects, means that she is accustomed to translating the highly technical concepts of information technology into high level issues for senior and strategic management.

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Udgivelsesdato:
20-02-1998
ISBN13:
9780750634564
Vægt:
249 g
Dybde:
8 mm
Bredde:
156 mm
Højde:
234 mm
Format:
Paperback
Forfattere
Bibliotekernes beskrivelse Shows how museums and other cultural organizations fit into the world of information and electronic communications and, most importantly, how they can take advantage of what it has to offer. This book explains how sound, video and animations can be digitized and developed as a central resource that can be drawn on for many varied access routes.

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