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This book emerged from lecture notes of a course taught in the second year to students of Computer Science at the Federal Institute of Tech- nology, Zurich. The topic of hardware design plays a relatively minor role in Compu- ter Science curricula at many universities. Most courses concentrate on the various aspects of theory, software, and of information sys- tems. Students therefore obtain few opportunities to deal with con- crete engineering problems and physical devices. We consider this as rather unfortunate, particularly for technical universities. As a result, we observe a growing gap between interest in and understanding of design issues involving not only software but also hardware and inter- faces. This is regrettable at a time when new and advanced solutions to many problems are often crucially influenced by recent hardware de- velopments, at a time when the engineer needs to be competent in both software and hardware issues in order to fmd an optimally inte- grated, competitive solution. It turns out that the hesitation of many students in Computer Science to take an active interest in hardware - his or her daily tool! - does not only stem from a preference of 'clean', abstract concepts with a corre- sponding distaste for dealing with concrete components, construction techniques, and the 'dirty' realities inflicted by nature, but also stems from the lack of a bridge between the two realms.
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