Bog, hardback Bit by Bit af Andrew Ervin

Bit by Bit

- How Video Games Transformed Our World

(Bog, hardback)

Kunder (0 anmeldelser)

An acclaimed novelist and critic argues that video games are the most vital art form of our time

Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gam... Læs mere

An acclaimed novelist and critic argues that video games are the most vital art form of our time

Video games have been around for decades, bu... Læs mere

Produktdetaljer:

Sprog:
Engelsk
ISBN-13:
9780465039708
Sideantal:
288
Udgivet:
02-05-2017
Udgave:
Revised
Vis mere

Sæt bog på liste

  • Bogliste

 
kr. 259,95
Leveringstid
3-5 hverdage
Leveres senest
06-07-2017
-3%

kr. 251,89
Fragt
kr. 19,95

kr. 199,95
Fri fragt

Du tilmelder dig Saxo Plusmedlemskab til 69 kr. hver måned. Se hvordan du sparer tre måneders Plusmedlemskab her

Til dig, der elsker bøger

Læs mere om Plusmedlemskab
Op til 70% rabat Fri fragt
Udvidet returret Ingen binding


Forlagets beskrivelse
An acclaimed novelist and critic argues that video games are the most vital art form of our time

Video games have been around for decades, but only in recent years have they gone truly mainstream. Today, the majority of American households play video games, almost half of gamers are women, and professional video game tournaments attract more viewers than the World Series. Yet we still don't take games seriously, preferring to see them as little more than entertaining diversions, a means of making the commute go by a little more quickly.

In Bit by Bit, a blend of history, memoir, and reportage, Andrew Ervin sets out to understand the explosive popularity of this often maligned cultural form. He travels to government laboratories, junk shops, and art museums. He interviews scientists and hobbyists, critics and game makers. He installs a full-sized and obscenely loud Donkey Kong arcade cabinet in his basement, and plays enough Minecraft to suffer from "Minecraft syndrome," the effect of seeing objects in real life as poorly rendered blocks.

In exploring the material, technological, and business history of video games, from Tennis for Two (1958) to Pokemon Go and beyond, Ervin shows how games constitute a unique storytelling medium that offers us startling new ways to think about our lives and the world around us. And he argues that the best games, as defined by the aesthetic and even political ambitions of their creators, rise to the level of art. In this witty, searching book, Ervin explains the immense power of games--and why their reign will be long.
Bibliotekernes beskrivelse
An acclaimed author explores the meteoric rise in popularity of video games, by interviewing scientists and game designers, charting the technological history of video games from the 1950s onward and makes a case for the artistic and cultural value of this modern pastime. 20,000 first printing.

Kundernes boganmeldelser af Bit by Bit

Anmeld bogen og vær med i konkurrencen om gavekort – læs mere her.

Der er ingen anmeldelser af Bit by Bit

for at skrive en anmeldelse.

Se andre bøger, der handler om:

Bogens kategori:

Din personlige bogassistent

Han følger dig rundt og finder nye anbefalinger, baseret på de bøger du kigger på.

Skjul bogassistenten

Få løbende anbefalinger fra din personlige bogassistent, mens du kigger rundt her på siden.