This book examines audiences' cognitive and affective responses to user-generated real media violence. Using Knockout Game videos, Antony examines the extent to which realism assessments interact with moral disengagement, and the (in)ability to empathize with victims of real media vio... lence. 5 Tables, unspecified
Audience Responses to Real Media Violence: The Knockout Game considers an emerging and relatively overlooked area of media effects research: user-generated cellphone videos that feature real violence and its victims. Focusing specifically on a recent sinister media trend known as the Knockout Game, Mary Grace Antony explores how audiences respond to the victims in these videos. How do we assess the realism of this violence? And how do these evaluations of realism in turn influence our feelings of empathy and concern for the victims of violence? The burgeoning abundance and availability to real media violence online makes these questions more relevant today than ever before, and illustrates our complex responses to new and emerging media subgenres.
Hvis denne bog ikke er noget for dig, kan du benytte kategorierne nedenfor til at finde andre titler. Klik på en kategori for at se lignende bøger.