In order to escape the invincible beasts that threaten them, a renegade sea captain must find a new home for his people. Their survival depends on it... However, Captain Jarreth must first steal a logbook from the Hall of Records. The logbook contains instructions for passing through ... the Veil-a supernatural crease in the sky. He also must recruit sentients with magical abilities. Jarreth discovers that the legendary paradise is populated with dangerous, powerful creatures-and some of his men go missing. Should he retreat and regroup, or risk losing more men in an all-out battle? He's also in big trouble with the Guild back at home-either way, he's on a path of increasing danger and hardship. It's going to take more than magic to overcome his challenges.
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