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Game Engine Architecture (Hardback)

 

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Sprog:   Engelsk
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Beskrivelser af Game Engine Architecture

Forlagets beskrivelse
Explores 3D game engine architecture. This book covers software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Illustrations
Bibliotekernes beskrivelse
This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games.

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Game Engine Architecture af Jason Gregory, ISBN 9781568814131
Game Engine Architecture
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